
Army of Two happens to be one of the better two player First-Person Shooter games I have ever played in campaign mode (not even going to compare it to Halo or Counter-Strike multiplayer games). For this post’s purpose we are sticking to storyline mode only.
Why is this one of the best? Because it makes the game fun by inserting little humor points. An example would be allowing you to go up to your teammate and hit a button to show happiness or aggression. Hit the happiness button and your player my give your teammate a fist bump, jam out on an air guitar or slap hands while saying random phrases like, “I got your back bro” or mouthing random musical noises to go with the ‘guitar’ both characters are playing. Hit the aggression button and your player may smack your teammate on the back of the head, punch him in the gut, etc. while saying random things like, “You’re a F#%@ing dead man!” or “What’s your problem!?”
Even during cut scenes your characters are adding humor to the game. Example: progressing through a mission, both teammates are needed to open certain doors. As one holds the door the other moves through it and in one cut scene, the guy holding the door trips his teammate as he passes through. No dialogue, just watching one player trip the other to the ground adds some random in game humor. Maybe even more-so because the cut-scene makes it look dramatic as if you are about to be ambushed or something. During cut-scenes it is regular for you and your teammate to be arguing, adding another level to the character of the game.
Okay, so you guys are marines at the next level of combat serving for a secret agency within the secret service carrying out missions with no connection to the US. If you die, you aren’t Americans, you are just rogue ops that are carrying out your own agenda. The basis of the game is that your boss is trying to get a bill passed for ‘stealth’ missions to be the new wave of war. No public war announcements, just behind the scenes mayhem to accomplish strategic goals.
You get to buy new weapons after or mid-mission with the money you earn for completing missions. This is a pretty cool feature as you can ‘pimp’ your gun. If appearance doesn’t matter to you, you may not find this as interesting, but still, I think it is worth mentioning as it adds another level to the game.
Cool features include an overkill mode where everything is in slow motion as you blast your enemies and back to back mode in which the same thing happens. Best part, if you shoot a guy in the knee, it flies behind him as gravity brings his upper body down. If you hit him more than once (knee then face) his body reacts as physics say it should. Definitely a high point of the game. You can also go into dual snipe mode to take out two guards by shooting at the same time making it so that the rest of the enemy isn’t alerted to your presence.
So, I got a little bit ahead of myself. The overkill mode I was talking about is pretty sweet, but in order to get to that point you have to acquire a certain level of ‘agro’. This agro is basically the attention of the enemy. If one teammate shoots or sprays cover fire, he gets the enemy’s attention. If he does it long enough, he gets the attention of all of the enemies in the scene and the other player becomes almost transparent. He can stand up in plain sight and not get shot at or just run out into the open and start killing people without getting shot at for a good amount of time – 5 seconds is longer than you think sometimes. If you acquire all the agro, it prompts you to go into overkill mode where your partner is still transparent to the enemy and you can take people out in slow motion while taking minimal damage. A definite highlight of the game.
Overall, the game was pretty sweet, and fun to play with Pfieffer for the 8 hours it took us to pass the game on the lowest difficulty rating. What? We went for fun in this game, not difficulty. If difficult is fun for you, up the difficulty level and I’m sure you’ll have a good time.
-Focko
Why is this one of the best? Because it makes the game fun by inserting little humor points. An example would be allowing you to go up to your teammate and hit a button to show happiness or aggression. Hit the happiness button and your player my give your teammate a fist bump, jam out on an air guitar or slap hands while saying random phrases like, “I got your back bro” or mouthing random musical noises to go with the ‘guitar’ both characters are playing. Hit the aggression button and your player may smack your teammate on the back of the head, punch him in the gut, etc. while saying random things like, “You’re a F#%@ing dead man!” or “What’s your problem!?”
Even during cut scenes your characters are adding humor to the game. Example: progressing through a mission, both teammates are needed to open certain doors. As one holds the door the other moves through it and in one cut scene, the guy holding the door trips his teammate as he passes through. No dialogue, just watching one player trip the other to the ground adds some random in game humor. Maybe even more-so because the cut-scene makes it look dramatic as if you are about to be ambushed or something. During cut-scenes it is regular for you and your teammate to be arguing, adding another level to the character of the game.
Okay, so you guys are marines at the next level of combat serving for a secret agency within the secret service carrying out missions with no connection to the US. If you die, you aren’t Americans, you are just rogue ops that are carrying out your own agenda. The basis of the game is that your boss is trying to get a bill passed for ‘stealth’ missions to be the new wave of war. No public war announcements, just behind the scenes mayhem to accomplish strategic goals.
You get to buy new weapons after or mid-mission with the money you earn for completing missions. This is a pretty cool feature as you can ‘pimp’ your gun. If appearance doesn’t matter to you, you may not find this as interesting, but still, I think it is worth mentioning as it adds another level to the game.
Cool features include an overkill mode where everything is in slow motion as you blast your enemies and back to back mode in which the same thing happens. Best part, if you shoot a guy in the knee, it flies behind him as gravity brings his upper body down. If you hit him more than once (knee then face) his body reacts as physics say it should. Definitely a high point of the game. You can also go into dual snipe mode to take out two guards by shooting at the same time making it so that the rest of the enemy isn’t alerted to your presence.
So, I got a little bit ahead of myself. The overkill mode I was talking about is pretty sweet, but in order to get to that point you have to acquire a certain level of ‘agro’. This agro is basically the attention of the enemy. If one teammate shoots or sprays cover fire, he gets the enemy’s attention. If he does it long enough, he gets the attention of all of the enemies in the scene and the other player becomes almost transparent. He can stand up in plain sight and not get shot at or just run out into the open and start killing people without getting shot at for a good amount of time – 5 seconds is longer than you think sometimes. If you acquire all the agro, it prompts you to go into overkill mode where your partner is still transparent to the enemy and you can take people out in slow motion while taking minimal damage. A definite highlight of the game.
Overall, the game was pretty sweet, and fun to play with Pfieffer for the 8 hours it took us to pass the game on the lowest difficulty rating. What? We went for fun in this game, not difficulty. If difficult is fun for you, up the difficulty level and I’m sure you’ll have a good time.
-Focko
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