
That is what it feels like to play Resident Evil: The Umbrella Chronicles on the Wii. Pointing the Wii remote at the screen (or sensor) and seeing your cross-hairs move when you move. Point and shoot.
You have zombies, dogs, apes and even leeches attacking you in the latest released version of this game. But with the Wii, you have the arcade feel of not being able to control where you move to next, ala Area 51. There’s no ducking behind boxes, retracing your steps or taking your time to solve various problems within the game – unless the game is programmed to have you duck or retrace your steps. Leeches fly at you and ‘stick to the screen’ so to speak. If a zombie gets in your face and bites you, blood stains the screen for a second. You pick up ammo, herbs and weapons by putting your cross-hairs on the item and pressing ‘A’. If you like the arcade style game play, this game is for you.
Aside from the different play style than all the other Resident Evil games, this game does provide more detail than I have seen in other versions, example Resident Evil 4. You can shoot out the lights anywhere in the game and it affects the lighting in the room, not just the color where the light was on the wall, ceiling or chandelier. And if you shoot the chandelier, it begins swinging and turning as it would in real life if hit from that angle and swings about as long as you think one would in real life, as well. The graphics in this game are nothing to sneeze at either. Everything remains as life-like as any other cutting-edge video game that is out there.
Personally, I got tired of this game very quickly and didn’t leave it on long enough to see if it had a co-operative story mode. I finished the first level consisting of three sublevels and had a cramp in my hand from the way the game makes you hold the remote and continuously ‘pull the trigger,’ or press the ‘B’ button. Good luck playing for an hour and not experiencing the same thing yourself.
I’m a huge fan of the Resident Evil games, but this one isn’t the same. I guess I’ll just have to wait for Resident Evil 5 to come out and play it on Pfieffer’s PS3.
- Focko
You have zombies, dogs, apes and even leeches attacking you in the latest released version of this game. But with the Wii, you have the arcade feel of not being able to control where you move to next, ala Area 51. There’s no ducking behind boxes, retracing your steps or taking your time to solve various problems within the game – unless the game is programmed to have you duck or retrace your steps. Leeches fly at you and ‘stick to the screen’ so to speak. If a zombie gets in your face and bites you, blood stains the screen for a second. You pick up ammo, herbs and weapons by putting your cross-hairs on the item and pressing ‘A’. If you like the arcade style game play, this game is for you.
Aside from the different play style than all the other Resident Evil games, this game does provide more detail than I have seen in other versions, example Resident Evil 4. You can shoot out the lights anywhere in the game and it affects the lighting in the room, not just the color where the light was on the wall, ceiling or chandelier. And if you shoot the chandelier, it begins swinging and turning as it would in real life if hit from that angle and swings about as long as you think one would in real life, as well. The graphics in this game are nothing to sneeze at either. Everything remains as life-like as any other cutting-edge video game that is out there.
Personally, I got tired of this game very quickly and didn’t leave it on long enough to see if it had a co-operative story mode. I finished the first level consisting of three sublevels and had a cramp in my hand from the way the game makes you hold the remote and continuously ‘pull the trigger,’ or press the ‘B’ button. Good luck playing for an hour and not experiencing the same thing yourself.
I’m a huge fan of the Resident Evil games, but this one isn’t the same. I guess I’ll just have to wait for Resident Evil 5 to come out and play it on Pfieffer’s PS3.
- Focko
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